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Carol Pentleton

Digital Artist

Carol's websites: Digital Artist and The New Place

  

Q. When did you know that you wanted to work  in the digital arts?  

A. The day I realized that if I didn't learn to use a computer to do my work, I'd be a dinosaur.

Q. What is your typical workday like?

A. Answer email, attend to site updates, create new work, talk with clients, bookkeeping and paperpushing, and promotion, promotion, promotion.

Q. What are some of the sacrifices that you made for your career?

A. There aren't any. I'm not good martyr material!  

Q. What is the most important thing you hope to gain out of your career?  

A. Money. No, seriously. Managing to get paid for something that usually doesn't seem like real work.  

Q. What advice do you have for digital artists at the beginning of their careers?  

A. 1. Learn as many software packages as possible... it gives you lots of options.

2. Take care of business... so you won't starve OR get audited, neither of which I recommend.

3. Network... you'll get your best jobs/assignments/sales through friends. It really IS who you know. Sorry. 

 4. Relentless self-promotion... even better if you can do this so graciously as not to look like a shameless climber.  

 Q. Where do you see yourself in five years?

  A. Relaxing in my screenhouse with an ice coffee, working on my laptop.

  Q. Who are some of your role models and why?

  A. Dave Brubeck: a genius and a man with high ethical standards who continues to create well into his 80s. Frank Lloyd Wright and Georgia O'Keefe, both of whom were creative and roguish until the ends of their long lives. (I never said I was consistent!)  

Q.  How do you manage your social life vs. professional life?  

A. There's a bit of an overlap for artists, because schmoozing is your best source of work, sales, assignments, etc. Otherwise, I close the studio door and spend time with family, friends, cats, books and music.

Q. What inspires you?

 A. Jazz, good coffee, dark chocolate, books and monthly bills.